Techland did its part in making Dying Light 2 look great on the Xbox Series X and the PlayStation 5. To that end, Techland gave Dying Light 2 three different graphics modes on the next-gen consoles. Unfortunately, the Polish studio had to make concessions for the Xbox Series S. Dying Light 2’s lead developer, Tymon Smektala, went on Twitter to explain the reason the singular graphics mode for the Xbox Series S In a response to a fan that mentioned he got motion sickness from playing Dying Light 2, Smektala explained that Techland had to scale the game back on the Xbox Series S because of its weaker GPU. He added that this is why Dying Light 2 on the Xbox Series S did not have a Field of View slider and was limited to 30fps gameplay. But, Smektala did reassure the fan that Techland is looking into possible improvements such as addressing motion sickness and FOV slider, among several other things.
— Tymon Smektała (@smektalaTM) February 5, 2022 If it’s any consolation, the Xbox Series S version of Dying Light 2 isn’t bad. It’s effectively the same game as it is on the Xbox Series X albeit scaled down in terms of resolution and framerates to match the Xbox Series S’s capabilities. Interestingly, Dying Light 2 runs at a constant 30fps at 1080p resolution on both the Xbox One X and Xbox Series S. You’d think that the latter’s significant hardware advantage on paper, from the SSD to the CPU and even the GPU, would translate to a noticeable performance disparity. The good news here is that Dying Light 2’s performance on the Xbox Series S has nowhere to go but up. The budget-friendly next-gen console can already run certain AAA games at 120fps, so it should stand to reason that Techland could find a way to boost the performance of Dying Light 2. For now, all Dying Light 2 players will have to wait until Techland has finished resolving Dying Light 2’s ongoing co-op issues, which is a more pressing matter. Dying Light 2 has only been out for less than a week but Techland has done an excellent job listening to what its community is saying. Maybe Cloud Imperium Games can take notes from Techland and 343 Industries so that it can stop blaming its “toxic” community for Star Citizen’s slugging gaming development progress?