The video gives us a comparison of what kind of graphical differences to expect from the two versions, but since the PS5 footage is running on backwards compatibility, the upgrade on the native port will be even larger - at least we hope so, because we can barely notice any difference at all. Since the team used the backwards compatible version, we assume the native version isn’t ready for prime time. Incidentally, it is the next-gen ports of the game that caused the repeated delays.
We get to see brand new footage with relatively little editing going on aside of some jump cuts. Most of the gameplay is of the scripted kind, showing off a highlight reel of the opening hours of the Nomad life path complete with a pit stop at a cranky mechanic, snippets of the border crossing process and a good look at Night City from behind the wheel. The footage shows off what it’s like to drive a car in first person during rainy weather to give those fancy water physics a chance to shine - or glisten, rather - as well as all the ray-traced reflections in the puddles of water accumulating on the road. With all the glowing neon signage Night City sports, this is a perfect tech demo. We also get our first really good look at the Badlands, albeit briefly as V and Jackie drive along towards Night City with some contraband cargo that gets promptly confiscated at the border. Soon enough, we’ll be able to explore these locations ourselves when Cyberpunk 2077 launches on the 10th of December worldwide.